2011: An Arab Springtime?

(Monthly Review Press, 2010). This article was translated by Shane Henry Mage.

The year 2011 began with a series of shattering, wrathful, explosions from the Arab peoples. Is this springtime the inception of a second “awakening of the Arab world?” Or will these revolts bog down and finally prove abortive—as was the case with the first episode of that awakening, which was evoked in my book L’éveil du Sud If the first hypothesis is confirmed, the forward movement of the Arab world will necessarily become part of the movement to go beyond imperialist capitalism on the world scale. Failure would keep the Arab world in its current status as a submissive periphery, prohibiting its elevation to the rank of an active participant in shaping the world.

It is always dangerous to generalize about the “Arab world,” thus ignoring the diversity of objective conditions characterizing each country of that world. So I will concentrate the following reflections on Egypt, which is easily recognized as playing and having always played a major role in the general evolution of its region.

Egypt was the first country in the periphery of globalized capitalism that tried to “emerge.” Even at the start of the 19th century, well before Japan and China, the Viceroy Mohammed Ali had conceived and undertaken a program of renovation for Egypt and its near neighbors in the Arab Mashreq eastern North Africa and the Levant, ed.]. That vigorous experiment took up two-thirds of the 19th century and only belatedly ran out of breath in the 1870′s, during the second half of the reign of the Khedive Ismail. The analysis of its failure cannot ignore the violence of the foreign aggression by Great Britain, the foremost power of industrial capitalism during that period. Twice, in [the naval campaign of] 1840 and then by taking control of the Khedive’s finances during the 1870′s, and then finally by military occupation in 1882, England fiercely pursued its objective: to make sure that a modern Egypt would fail to emerge. Certainly the Egyptian project was subject to the limitations of its time since it manifestly envisaged emergence within and through capitalism, unlike Egypt’s second attempt at emergence—which we will discuss further on. That project’s own social contradictions, like its underlying political, cultural, and ideological presuppositions, undoubtedly had their share of responsibility for its failure. The fact remains that without imperialist aggression those contradictions would probably have been overcome, as they were in Japan.

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2011: An Arab Springtime?

This article was translated by Shane Henry Mage. The year 2011 began with a series of shattering, wrathful, explosions from the Arab peoples. Is this springtime the inception of a second “awakening of the Arab world?” Or will these revolts bog down and




Harbinger of Doom: Mage: the Awakening Combined Spells

About two months ago, I started up a Mage: the Awakening game, described here . This is the second chronicle of new Mage that I've run. I can't offer meaningful comparisons between this game and Mage: the Ascension, because I never played or ran that edition of Mage, and only own the books because a friend was dumping his collection in the course of a move. Someday I'll read them, I imagine, but that's not what I came to tell you about. In the two Mage chronicles I've run, I've started the PCs as Sleepers who Awaken during the first session. I do this for a number of reasons: because the transition is interesting (though it's an area that I don't always handle as well as might be hoped), and because it's easier to integrate characters into the tightly-woven setting of Awakened Boston if they're newly Awakened rather than long-time mages. Most importantly, because the setting of Mage is complicated (Orders, legacies, local cabals, all kinds of stuff), and since it's absolutely not reasonable to ask players to sit down and read the many relevant parts of the books that only I own. So I'm trying, with what I think is some success, to run the game on the assumption that the characters have justifiable ignorance of the world around them. Sometimes I stumble over things I have forgotten I need  to reveal. One of the problems of this approach is rotes, which according to the fiction players learn from their orders. Except, of course, that these PCs are five sessions in, and we're nowhere near having them join orders, as far as I can tell. Just looking at the rulebook, though, the treatment of rotes is kind of odd. The book gives the initial impression that there are maybe one or two rote versions of any given improvised spell, each of which is aligned with an Order, and that's that. This doesn't make a damn bit of sense with what rotes are , and a further reading undermines the notion thoroughly. So what are the attributes and skills that make up rotes? Well, they could be just about anything; though you wouldn't bother to learn  all of them (by spending experience points), it's totally reasonable that there might be a huge variety of different rotes representing the same improvised spell.


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